<Spell Name="Magic Weapon, Greater">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 4, paladin 3, sorcerer wizard 3, inquisitor 3, antipaladin 3, magus 3</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M DF (powdered lime and carbon)</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>one weapon or 50 projectiles (all of which must be together at the time of casting)</targets>
  <duration>1 hour level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (harmless, object)</saving_throw>
  <spell_resistence>yes (harmless, object)</spell_resistence>
  <description>This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. Alternatively, you can affect as many as 50 arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used. Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Magic Weapon, Greater&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation &lt;b&gt;Level &lt; b&gt;cleric oracle 4, paladin 3, sorcerer wizard 3, inquisitor 3, antipaladin 3, magus 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M DF (powdered lime and carbon)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;one weapon or 50 projectiles (all of which must be together at the time of casting)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 hour level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (harmless, object) &lt;b&gt;Spell Resistance &lt; b&gt;yes (harmless, object)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell functions like &lt;i&gt;magic weapon&lt; i&gt;, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.&lt; p&gt;&lt;p&gt;Alternatively, you can affect as many as 50 arrows, bolts, or bullets.&lt; p&gt;&lt;p&gt;The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used.&lt; p&gt;&lt;p&gt;Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;You can add one of the following weapon special abilities to the weapon  flaming, frost, keen, merciful, shock, or thundering.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Augmented (5th)&lt; b&gt;  If you expend two uses of mythic power, you can reduce the granted enhancement bonus by 1 to add two of the above abilities or one of the following abilities  anarchic, axiomatic, flaming burst, holy, icy burst, shocking burst, or unholy.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>3</sor>
  <wiz>3</wiz>
  <cleric>4</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>3</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>3</inquisitor>
  <oracle>4</oracle>
  <antipaladin>3</antipaladin>
  <magus>3</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>
  </domain>
  <short_description>Weapon gains +1 bonus four levels (max +5).</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells m magic-weapon  Magic Weapon, Greater </linktext>
  <id>342</id>
  <material_costs>NULL</material_costs>
  <bloodline>Shaitan</bloodline>
  <patron>Devotion, Strength</patron>
  <mythic_text>You can add one of the following weapon special abilities to the weapon  flaming, frost, keen, merciful, shock, or thundering.</mythic_text>
  <augmented>Augmented (5th)  If you expend two uses of mythic power, you can reduce the granted enhancement bonus by 1 to add two of the above abilities or one of the following abilities  anarchic, axiomatic, flaming burst, holy, icy burst, shocking burst, or unholy.</augmented>
  <mythic>1</mythic>
</Spell>